2011-06-04 05:24:03
Hi Folks,
Sorry there hasn't been much update on ORC recently, my 11 week old son has been in and out of hospital twice with meningitis so very little has been done.
I hope to get back to it when he gets out (which I hope is soon!)
Thanks!
Ash
2011-03-03 06:47:17
Tyre and Brake Temperature
Gregor has done some great work with the Tyre and Brake temperature. The temperature of the tyre is dependent on quite a number of factors.
- Air Temperature
- Ground Temperature
- Tyre Slip
- Tyre Force
- Rolling Resistance Torque
- Tyre Velocity (linear and angular)
- Tyre thermal properties
All of this is calculated using proper Thermodynamic principles, taking into account radiative and conductive heat transfer, as well as aerodynamic cooling, meaning the tyres will heat up and importantly cool down realistically.
Another interesting feature is the interaction between components. It is possible with ORC's system to
conduct heat from one component to another. For example hot brakes may heat up the wheel rim and in turn warm up the tyres.
Also there has been provision made to allow cooling of tyres by travelling through patches of water. *NOTE* weather will not be available for the initial releases.
We will be tweaking the tyre properties to get realistic tyre temps and grip levels at those temps.
Component Shop
We have created a shop to allow drivers to browse and buy Car Components. Drivers can upgrade their cars one component at a time or fully upgrade a single car for a discount. We will also offer an ORC premium licence that entitles the driver to unlimited upgrades (including any new upgrades that are made available). We understand some people will want to dip their toe into the water, some will want to dive straight in! We are hoping when you try ORC you will want to stay
.
.Other Progress
Nick has been making some great progress on the new purpose built track. He is researching ways to create a track which has fantastic detail, but can still keep up a reasonable frame rate.
On the coding side of things we have been trying to make ORC more solid by removing quite a few bugs. We have started some logic around pitlanes to allow checks for speeding, performing pitstops and stop-go style penalties.
On the coding side of things we have been trying to make ORC more solid by removing quite a few bugs. We have started some logic around pitlanes to allow checks for speeding, performing pitstops and stop-go style penalties.
2011-01-28 11:54:40
We have made some updates to the website.
We have also added a few more wallpapers to the screenshots page.
As always if you would like to contact us, please use email, twitter or facebook. Let us know what you think about the new site and ORC in general. Please spread the word about ORC, the more racers get involved, the better ORC will be!

2011-01-28 05:15:38
A lot of progress has been made since the last update. Hundreds of bugs have been tracked down and squashed.
Installation
We have also been working on making installation and the first run as easy as possible. We have added an installer that will install all that is necessary to get ORC up and running. We have also implemented uPnP which is a way to allow hosting very easily (for routers that support uPnP).Force Feedback
We have made some tweaks to force feedback which should increase the realism and reduce the input lag.Screenshots / Wallpapers
The screenshots section and heading have been redone without flash. This will allow them to be viewable on any browser (including iPad / iPhone). We have also updated the screenshots to be more up to date.Dave Ellis has kindly made some sample liveries to show off Nick Ovey's fantastic Formula Sirocco model. Here are a couple of examples. More are available from the screenshots page. If you click on them you can see the image at full resolution
If your company would like to sponsor a car please let us know : - ashley@siroccoracing.com


2011-01-28 05:14:36
Nick has been hard at work creating the first purpose built car for ORC. It is a work in progress, but it is coming along very nicely. Nick will write a full developers report showing the process involved in more detail.
For now here are a few screenshots of the new Formula Sirocco



2010-11-21 04:30:19
We have made some progress getting the Formula Sirocco FS01 into the simulator. There is still some work to do including level of detail (reducing the complexity of the model as it gets further away in order to increase performance), but the results so far are very good!
Here is a 360 degree view of the car showing self-shadowing and dynamic reflections
...and here is a lap in the car. A list of excuses: - I was using a xbox 360 controller; The car setup hasn't been tweeked and I am a bit of a rubbish driver :)
If you have any comments, please let us know on ashley@siroccoracing.com or on twitter or if you want to comment directly to our main developer follow http://twitter.com/AshMcConnell



